Friday, May 7, 2010
Wiki Page NETS I,III
Using Wetpaint, I contributed to the CSUSM Web 2.0 Tools for Educators wiki page. My page contribution included reporting on and an example of an organizing Web 2.0 tool, Capzles, from the Cool Tools For School website. After using Capzles,I explained how this tool works, how it can be used in the classroom and any pitfalls teachers may have using it. On the wiki table of contents I listed the link to my Capzle and to the main Capzles website. I also commented on three of my peers wiki pages to learn about some other cool Web 2.0 tools.
Copyright NETS IV
JCCS Internet Safety
Using Google Docs I created a collaborative document with my peers about Copyright and Internet Safety. I visited the wiki page called JCCS Internet Safety to read more about my topic, Piracy and Plagiarism. After completing a student-centered activity, I recorded my responses and the importance of why this topic needs to be taught in the classroom on the Google Doc. Once everyone completed their topics, we converted the Google Doc into PDF format.
Using Google Docs I created a collaborative document with my peers about Copyright and Internet Safety. I visited the wiki page called JCCS Internet Safety to read more about my topic, Piracy and Plagiarism. After completing a student-centered activity, I recorded my responses and the importance of why this topic needs to be taught in the classroom on the Google Doc. Once everyone completed their topics, we converted the Google Doc into PDF format.
Classroom Newsletter NETS I, II, III
I created a Classroom Newsletter using Microsoft Word. I formatted the document to look like an actual newspaper by using Word Art, creating a masthead, using a dropcap, custom bullets, and inserting images. The newsletter contains 3 articles, the first about myself, the second about technology in the classroom and the third about a science related topic, Earth Day.
Newsletter -Liz O'Brien
Newsletter -Liz O'Brien
Monday, May 3, 2010
Journal #9
Groff, J., & Haas, J. (2008). Web 2.0: today's technology, tomorrow's learning. Learning & Leading with Technology September/October, 36 (2). Retrieved from http://www.iste.org/Content/NavigationMenu/Publications/LL/LLIssues/Volume3620082009/SeptemberOctoberNo2/L_L_September_October_2008.htm
This article discusses how social networks, simulations and digital gaming can help to close the gap between traditional educational culture and today's technologically savvy students. Social networking tools, such as Ning, can help create a shared learning environment that extends outside of the classroom. Virtual simulations allow students to experience situations such as forest fires that they wouldn't normally be able to experience. Digital games can help motivate students to work and promote critical thinking. Implementing these technologies is not always an easy task. Some tools are too complex for students and most will require some type of learning curve when initially tested. The benefits often outweigh the problems with these technologies that provide a deeper conceptual understanding for the student. Teachers are encouraged to explore the tools, partner with a colleague to discuss and seek out additional resources to help optimize learning.
1) What are some strategies for success in the classroom with using Web 2.0 tools?
Using these technologies in the classroom has proven to increase student scores which is why it is worth taking the risk of trying them out. One strategy for successful implementation is for educators to play around with the tool themselves before students try it out. Exploring can help uncover any issues and determine if the program is too complex to implement in the class. Teachers are also encouraged to partner with a peer. This strategy can help to share ideas on how to best use the tool along with create a support network to help overcome any bumps in the road. An additional strategy involves finding additional support. This may involve reaching out to others through the Internet or using the IT person at your school as a resource. All of these strategies can help to make the transition of implementing these technology tools easier, providing an enriching experience for students.
2) What are some of the ways Web 2.0 technologies can be used in the classroom?
Web 2.0 technologies include social networks, digital simulations and digital gaming. Teachers can set up a social network specifically for the class, such as a Ning, where assignments can be communicated and students can work together collaboratively. Digital simulations allow students a more in depth learning experience with concepts and ideas that can't easily be re-created in the real world such as the human circulatory system. Digital games also allow students an opportunity to develop critical thinking and collaborative problem solving skills. These complex games encourage students to build conceptual knowledge which they can then transfer into other facets of life. All of these Web 2.0 technologies are student centered tools that help "to develop real skills that tie to the classroom content."
This article discusses how social networks, simulations and digital gaming can help to close the gap between traditional educational culture and today's technologically savvy students. Social networking tools, such as Ning, can help create a shared learning environment that extends outside of the classroom. Virtual simulations allow students to experience situations such as forest fires that they wouldn't normally be able to experience. Digital games can help motivate students to work and promote critical thinking. Implementing these technologies is not always an easy task. Some tools are too complex for students and most will require some type of learning curve when initially tested. The benefits often outweigh the problems with these technologies that provide a deeper conceptual understanding for the student. Teachers are encouraged to explore the tools, partner with a colleague to discuss and seek out additional resources to help optimize learning.
1) What are some strategies for success in the classroom with using Web 2.0 tools?
Using these technologies in the classroom has proven to increase student scores which is why it is worth taking the risk of trying them out. One strategy for successful implementation is for educators to play around with the tool themselves before students try it out. Exploring can help uncover any issues and determine if the program is too complex to implement in the class. Teachers are also encouraged to partner with a peer. This strategy can help to share ideas on how to best use the tool along with create a support network to help overcome any bumps in the road. An additional strategy involves finding additional support. This may involve reaching out to others through the Internet or using the IT person at your school as a resource. All of these strategies can help to make the transition of implementing these technology tools easier, providing an enriching experience for students.
2) What are some of the ways Web 2.0 technologies can be used in the classroom?
Web 2.0 technologies include social networks, digital simulations and digital gaming. Teachers can set up a social network specifically for the class, such as a Ning, where assignments can be communicated and students can work together collaboratively. Digital simulations allow students a more in depth learning experience with concepts and ideas that can't easily be re-created in the real world such as the human circulatory system. Digital games also allow students an opportunity to develop critical thinking and collaborative problem solving skills. These complex games encourage students to build conceptual knowledge which they can then transfer into other facets of life. All of these Web 2.0 technologies are student centered tools that help "to develop real skills that tie to the classroom content."
Journal #8
Greenhow, C. (2009). Tapping the wealth of social networks for professional development. Learning & Leading with Technology June/July, 36(8). Retrieved from http://www.learningandleading-digital.com/learning_leading/20090607#pg12
This article discusses the impacts that emerging social networking technologies have on both teachers and students. Social bookmarking sites such as Delicious and Diigo provide teachers the tools to "collectively assemble, annotate, recommend, and share scholarly resources, such as books, journal articles, websites, and contacts. " This collective approach can help develop research based best practices and allows teachers to archive their findings as well. Other social networking sites such as Facebook and Twitter can also help provide emotional support and recognition for both teachers and students. This large social network can help teachers reflect and trouble shoot their practices along with providing peer validation for students further encouraging their online presence.
1) What are the benefits of social networking sites for teachers?
As the title of the article implies, there is a wealth of information and feedback through social networking sites that can contribute to professional development for educators. Teachers can tap into this large instant network to get ideas to improve their teaching techniques or trouble shoot any issues. They can also showcase their work to get recognition from others that can sometimes lead to professional advancement. Using tools such as social bookmarking sites can also help to access the collaborative intelligence and provide the ability to easily archive important resources.
2) What are the benefits of social networking sites for students?
The benefits of social networking sites for students are that they encourage literacy and provide a space for social learning and interaction. When students post their work on sites such as Facebook and Myspace they often get positive feedback from the peers. This positive reinforcement encourages them to put more effort and creativity into their work seeking more validation. These social sites also function as an emotional support network for students to help them through challenging assignments or transitions such as going away to college.
This article discusses the impacts that emerging social networking technologies have on both teachers and students. Social bookmarking sites such as Delicious and Diigo provide teachers the tools to "collectively assemble, annotate, recommend, and share scholarly resources, such as books, journal articles, websites, and contacts. " This collective approach can help develop research based best practices and allows teachers to archive their findings as well. Other social networking sites such as Facebook and Twitter can also help provide emotional support and recognition for both teachers and students. This large social network can help teachers reflect and trouble shoot their practices along with providing peer validation for students further encouraging their online presence.
1) What are the benefits of social networking sites for teachers?
As the title of the article implies, there is a wealth of information and feedback through social networking sites that can contribute to professional development for educators. Teachers can tap into this large instant network to get ideas to improve their teaching techniques or trouble shoot any issues. They can also showcase their work to get recognition from others that can sometimes lead to professional advancement. Using tools such as social bookmarking sites can also help to access the collaborative intelligence and provide the ability to easily archive important resources.
2) What are the benefits of social networking sites for students?
The benefits of social networking sites for students are that they encourage literacy and provide a space for social learning and interaction. When students post their work on sites such as Facebook and Myspace they often get positive feedback from the peers. This positive reinforcement encourages them to put more effort and creativity into their work seeking more validation. These social sites also function as an emotional support network for students to help them through challenging assignments or transitions such as going away to college.
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